BLOSSOM 3D Renders
In my Advanced Fashion Technologies course, I explored the world of 3D simulation in fashion design. I used VStitcher to visualize garments before producing them physically, which proved invaluable not only for developing my own collection, but by providing a clear visual reference of my partner’s design for my Saddle Up! collaboration.



BLOSSOM Extras: Art Crawl Video
Not only did we have the opportunity to learn VStitcher to render our looks, but we also learned how to animate! We then used After Effects to create a fun visual for Belmont's Watkins Art Crawl! This was such a fun project that challenged me to explore new mediums to showcase my work.
Saddle Up! 3D Renders
My Saddle Up! look was simulated it into VStitcher before production so both Ephraim and his mother could visualize the final look!


Process
Rendering the look into VStitcher honestly did not help with visualizing fit alterations and did not fit as well on the avatar as it did in person. I struggled with getting Ephraim’s proportions right via avatar due to limited measurement options. As Ephraim’s mother lovingly put, he is “all torso”, and the avatar editor struggled with this. It also struggled with the legs, as I made his calves larger to simulate when he wears his orthotics. Despite this, the pressure map helped in figuring out where exactly I needed more fullness in the leg. It also revealed that I ensured enough fullness was added to the front to allow for free movement.
Renders of Details:

coverstitching added to armholes
